The core rule: remove what the eye can’t seeEvery vertex that doesn’t add visible value is a performance tax.
Delete invisible geometry:- Enter Edit Mode (Tab)
- Use Box Select (B) / Circle Select (C)
- Press X → delete Vertices / Edges / Faces
Example mindset: if the camera never sees the astronaut’s face, you can remove that interior geometry.
Remove double vertices (if any)- Edit Mode (Tab)
- Select all (A)
- Press M → Merge by Distance
Reduce polygons with Decimate (when appropriate)Decimate can dramatically reduce complexity while keeping the overall form.
- Select object
- Modifier Properties → Add Modifier → Decimate
- Adjust Ratio until quality/performance is acceptable
Watch out for hard edgesHard edges can increase file weight and complexity. Keep them only where they are visually necessary.