Client: Personal project Format: WebAR sculpture | Role: Concept, 3D, AR development | Tech: Blender, Substance, WebAR
CONCEPT / STORY

Pusik is a cosmic dancer is an augmented reality character that exists between digital sculpture, cultural memory, and the future of art toys.

Created as a prototype for a physical collectible figure, Pusik currently lives exclusively in AR, preserving its speculative and immaterial nature.


Artistic Intent

My intention was to explore how traditional decorative languages can be reinterpreted through contemporary digital sculpture.

Rather than referencing futurism through cold or industrial aesthetics, Pusik embraces warmth, ornament, and fragility. The character’s pose suggests movement and rhythm, reinforcing its identity as a dancer a body in constant balance.

AR CHARACTER
As an AR object, Pusik adapts to different environments urban spaces, interiors, exhibition contexts.

Its scale and placement can shift, allowing the character to function as:

  • a sculptural presence
  • a playful companion
  • a speculative collectible
The AR format preserves freedom and mobility while postponing physical fixation.

Art Toy Prototype

The character was designed as a prototype for future physical production.

Form, proportions, and surface details were developed with real-world fabrication in mind. However, at this stage, the character intentionally remains digital — emphasizing process over finality.

Pusik exists as a promise rather than a product.
VISUAL LANGUAGE / ART DIRECTION
The surface design combines two cultural references:

  • Gzhel is traditional Russian blue-and-white ceramic ornament
  • Kintsugi is the Japanese philosophy of repairing cracks with gold

These references were translated into a digital material language, where cracks do not indicate damage, but history and value. Gold seams emphasize vulnerability rather than perfection.

The texture becomes a narrative layer, telling a story of care, repair, and continuity.

PROCESS & TECH
Character design and digital sculpting
Cultural research and ornament adaptation
Material development inspired by ceramics and repair aesthetics
Optimization for AR visualization
We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it.