Client: OM FEST 2025t | Format: WebAR sculpture | Duration: 30 days | Role: Concept, 3D, AR development | Tech: Blender, Substance, WebAR
CONCEPT / STORY

Quantum Breath was conceived as a reflection on invisible yet fundamental processes that define human experience. Breath is the most basic act of life - becomes a spatial and visual phenomenon in augmented reality.

The sculpture is designed to feel alive, fragile, and continuously changing, responding to the viewer’s presence and the surrounding space.

AR EXPERIENCE
The AR scene is launched via a mobile device, placing a digital sculpture directly into the real environment. The viewer can move around the object, explore it from different angles, and observe its scale and subtle transformations.

The experience is intentionally contemplative rather than performative, encouraging presence instead of spectacle.
Blender
Scan Ar qr
Photo by Jacob
Photo by Marion
Photo by Jacob
Photo by Mike
VISUAL LANGUAGE / ART DIRECTION
The visual language is built around:
  • semi-transparent materials;
  • soft glowing edges;
  • fluid, breathing-like surfaces;
  • a restrained, cosmic color palette.
The form balances organic qualities with abstract scientific aesthetics, merging art, technology, and spatial perception.
PROCESS & TECH
Concept & References
Space metaphors, motion studies, AI previsualization.
3D Modeling & Texturing
Blender, metallic shaders, mobile optimization.
AR Integration
WebAR setup, lighting rig, responsive reflections.
Launch at Festival
Testing, QR placement, on-site support.
We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it.