Client: Artlife Fest | Format: WebAR sculpture | Duration: 10 days | Role: Concept, 3D, AR development | Tech: Blender, Substance, WebAR
CONCEPT / STORY

Quantum Breath was created as part of my ongoing research into moving AR sculptures — objects that exist only through interaction.

I wanted to build a form that feels alive: reflective, breathing, vibrating as the viewer moves around it.

The sculpture reacts to movement and shifts visually depending on how light hits its metallic surface.

During Artlife Fest, the work lived in an open space where visitors constantly returned to explore and photograph it, creating their own interpretations.


AR EXPERIENCE
Visitors launched the sculpture via a QR link.
Once placed, the object floated in space, shimmering with ultraviolet light.

People explored it from every angle, made photos and created short videos for social media — the piece invited movement and curiosity.
Blender
Scan Ar qr
Photo by Jacob
Photo by Marion
Photo by Jacob
Photo by Mike
VISUAL LANGUAGE / ART DIRECTION
The sculpture is built on ultraviolet reflections, cosmic metal textures and deep-space lighting.

The palette mixes black, neon violet and cold cyan.
Highlights behave like living particles — shifting, pulsing, bending with viewer movement.

This creates a futuristic yet emotional metamodern aesthetic.
PROCESS & TECH
Concept & References
Space metaphors, motion studies, AI previsualization.
3D Modeling & Texturing
Blender, metallic shaders, mobile optimization.
AR Integration
WebAR setup, lighting rig, responsive reflections.
Launch at Festival
Testing, QR placement, on-site support.
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We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it. We are all born of stardust — and in the end, we return to it.